{"id":2350,"date":"2019-06-21T08:46:05","date_gmt":"2019-06-20T23:46:05","guid":{"rendered":"https:\/\/blog.criware.com\/?p=2350"},"modified":"2019-06-21T08:46:05","modified_gmt":"2019-06-20T23:46:05","slug":"gtmf-2019","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2019\/06\/21\/gtmf-2019\/","title":{"rendered":"GTMF 2019"},"content":{"rendered":"<p>This July, the 17th\u00a0Game\u00a0Tools &amp;\u00a0Middleware\u00a0Forum (<a href=\"https:\/\/gtmf.jp\/2019\/index.html\" target=\"_blank\">GTMF 2019<\/a>) will be held in Japan. This is a double event, with dates in Osaka (on the 5th) and in Tokyo (on the 12th).<\/p>\n<p>CRI Middleware is part of the steering committee of the GTMF, along with other prominent Japanese game middleware companies such as Silicon Studio, Matchlock and Monobit Engine.<\/p>\n<p>On the conference side, the CRI Middleware\u2019s session will be about the improved workflow when working with the UE4 editor and ADX2. Please also visit our booth (#2) on the exhibition floor to learn about the new features in CRIWARE and for a demonstration of our new real-time lipsync system using machine learning.<\/p>\n<p>See you at GTMF 2019!<\/p>\n","protected":false},"excerpt":{"rendered":"<p>This July, the 17th\u00a0Game\u00a0Tools &amp;\u00a0Middleware\u00a0Forum (GTMF 2019) will be held in Japan. 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