{"id":2103,"date":"2018-12-25T09:30:13","date_gmt":"2018-12-25T00:30:13","guid":{"rendered":"https:\/\/blog.criware.com\/?p=2103"},"modified":"2018-12-25T10:31:39","modified_gmt":"2018-12-25T01:31:39","slug":"tips-for-efficient-bouncing-in-atom-craft","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2018\/12\/25\/tips-for-efficient-bouncing-in-atom-craft\/","title":{"rendered":"Tips for Efficient Bouncing in Atom Craft"},"content":{"rendered":"<p>Following on from this month\u2019s featured blog:<br \/>\n<a href=\"https:\/\/blog.criware.com\/index.php\/2018\/12\/17\/granular-synthesis-in-adx-2\/\" target=\"_blank\">https:\/\/blog.criware.com\/index.php\/2018\/12\/17\/granular-synthesis-in-adx-2\/<\/a><\/p>\n<p>Hardware limitations may prohibit the use of real-time granular synthesis, or may simply require extra voices that we would rather not spend. Fortunately, Atom Craft\u2019s Bounce feature allows us to still harness the creative utility of granular playback, with the added benefit of allowing us to choose the best takes. To find out more about the specific details of how bouncing works in Atom Craft, check out one of our earlier blogs: <a href=\"https:\/\/blog.criware.com\/index.php\/2018\/03\/27\/bouncing-cues-in-atomcraft\/\" target=\"_blank\">https:\/\/blog.criware.com\/index.php\/2018\/03\/27\/bouncing-cues-in-atomcraft\/<\/a><\/p>\n<p>Since the length of our Cue won\u2019t match its audible length (as we have created our own custom envelope), we need to use a slightly different workflow to efficiently bounce our sounds out. This approach is also handy outside of granular synthesis, where you want to automatically render out many random variants, rather than manually bouncing Cues one-by-one.<\/p>\n<p>So here is a quick workflow tip for batch rendering and easy editing:<\/p>\n<ul>\n<li>Set TimeBase to Bars\/Beat, and leave it at default 120bpm 4\/4<\/li>\n<li>Add loop markers to surround the audible part of the Cue, ending on a bar<\/li>\n<li>Select Bounce-&gt;Bounce Settings\u2026 from the toolbar, and untick \u201cUse Cue Length\u201d<\/li>\n<li>Set a desired \u201cMax Bounce Time\u201d (Bouncing can be stopped early, so feel free to set it high)<\/li>\n<li>With Cue selected, select Bounce-&gt;Cue Bounce from the toolbar<\/li>\n<li>Click \u201cStop\u201d on the Bounce Settings window, when you feel you have enough takes, or let it continually bounce until the Max Bounce Time is reached.<\/li>\n<\/ul>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2106\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/1_QuickBounce.png\" alt=\"1_QuickBounce\" width=\"837\" height=\"307\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/1_QuickBounce.png 837w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/1_QuickBounce-300x110.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/1_QuickBounce-768x282.png 768w\" sizes=\"auto, (max-width: 837px) 100vw, 837px\" \/><\/p>\n<p>You should now have a .wav file with the same name as the Cue that you bounced. Drag it into your Audio Editor of choice, and if it defaults to 120bpm 4\/4 as most do (which is also the default for Atom Craft), you should now have an audio track with individual sounds which line up perfectly with the beat.<\/p>\n<p>If you are using Cockos Reaper, for example, there is an Action called \u201cItem: Split items at timeline grid\u201d, which makes the task of cutting it up even easier. You can then select all the items and render using the \u201cSelected media items\u201d, picking the best ones for use in your project. You could even reprocess the sounds using your own plugins and effects.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-2107\" src=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/2_QuickBounce.png\" alt=\"2_QuickBounce\" width=\"983\" height=\"239\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/2_QuickBounce.png 983w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/2_QuickBounce-300x73.png 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/12\/2_QuickBounce-768x187.png 768w\" sizes=\"auto, (max-width: 983px) 100vw, 983px\" \/><\/p>\n<p>&nbsp;<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Following on from this month\u2019s featured blog: https:\/\/blog.criware.com\/index.php\/2018\/12\/17\/granular-synthesis-in-adx-2\/ Hardware limitations may prohibit the use of real-time granular synthesis, or may<\/p>\n","protected":false},"author":2,"featured_media":2110,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-2103","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-tutorials"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 4.9.9 - aioseo.com -->\n\t<meta name=\"description\" content=\"Following on from this month\u2019s featured blog: https:\/\/blog.criware.com\/index.php\/2018\/12\/17\/granular-synthesis-in-adx-2\/ Hardware limitations may prohibit the use of real-time granular synthesis, or may simply require extra voices that we would rather not spend. Fortunately, Atom Craft\u2019s Bounce feature allows us to still harness the creative utility of granular playback, with the added benefit of allowing us to choose\" \/>\n\t<meta name=\"robots\" content=\"max-image-preview:large\" \/>\n\t<meta name=\"author\" content=\"criware\"\/>\n\t<link rel=\"canonical\" href=\"https:\/\/blog.criware.com\/index.php\/2018\/12\/25\/tips-for-efficient-bouncing-in-atom-craft\/\" \/>\n\t<meta name=\"generator\" content=\"All in One SEO (AIOSEO) 4.9.9\" \/>\n\n\t\t<!-- Google tag (gtag.js) --> <script async src=\"https:\/\/www.googletagmanager.com\/gtag\/js?id=G-3KHVJQ0K75\"><\/script> <script> window.dataLayer = window.dataLayer || []; function gtag(){dataLayer.push(arguments);} gtag('js', new Date()); gtag('config', 'G-3KHVJQ0K75'); <\/script>\n\t\t<meta property=\"og:locale\" content=\"en_GB\" \/>\n\t\t<meta property=\"og:site_name\" content=\"CRI Middleware Blog - Unleash creativity, boost productivity.\" \/>\n\t\t<meta property=\"og:type\" content=\"article\" \/>\n\t\t<meta property=\"og:title\" content=\"Tips for Efficient Bouncing in Atom Craft - CRI Middleware Blog\" \/>\n\t\t<meta property=\"og:description\" content=\"Following on from this month\u2019s featured blog: https:\/\/blog.criware.com\/index.php\/2018\/12\/17\/granular-synthesis-in-adx-2\/ Hardware limitations may prohibit the use of real-time granular synthesis, or may simply require extra voices that we would rather not spend. 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