{"id":1708,"date":"2018-03-27T15:23:53","date_gmt":"2018-03-27T06:23:53","guid":{"rendered":"http:\/\/blog.criware.com\/?p=1708"},"modified":"2018-03-27T15:23:53","modified_gmt":"2018-03-27T06:23:53","slug":"bouncing-cues-in-atomcraft","status":"publish","type":"post","link":"https:\/\/blog.criware.com\/index.php\/2018\/03\/27\/bouncing-cues-in-atomcraft\/","title":{"rendered":"Bouncing Cues in AtomCraft"},"content":{"rendered":"<p><\/p>\n<h5>Let\u2019s bounce!<\/h5>\n<p>AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single wave file.<\/p>\n<p>This can prove very useful in a number of ways, especially if you want to reuse the actual game sounds in a promotional material such as a teaser video, or if you want to lower the CPU load by rendering a fixed version of several tracks.<\/p>\n<p>It is very similar to a bouncing operation in a DAW, except for the fact that it is done in real-time and that the potential randomization of the waves played and their parameters means that bouncing the exact same tracks in AtomCraft several times may result in different wave files.<br \/>\n&nbsp;<\/p>\n<h5>On the menu\u2026<\/h5>\n<p>The bouncing feature in AtomCraft has its own menu at the top of the window, depicted below.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1711\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a01.jpg\" alt=\"a01\" width=\"900\" height=\"388\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a01.jpg 900w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a01-300x129.jpg 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a01-768x331.jpg 768w\" sizes=\"auto, (max-width: 900px) 100vw, 900px\" \/><\/p>\n<p>The \u201cStart Bounce\u201d command initiates the bouncing. From this point, any sounds being played back will be recoded and mixed into a \u201cbouce.wav\u201d audio file. <\/p>\n<p>The bouncing operation does not stop automatically (for example when the playback of a waveform if finished): you have to use the \u201cStop Bounce\u201d command to manually stop it. This allows you to wait for a reverb tail or an effect to finish or for a given number of loops to be played before actually stopping the bouncing.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1712\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a02.jpg\" alt=\"a02\" width=\"253\" height=\"245\" \/><\/p>\n<p>The \u201cCue Bounce\u201d and \u201cCue Bounce 6ch\u201d commands are similar to \u201cStart Bounce\u201d, except that they will bounce the currently selected Cue. \u201cCue Bounce 6ch\u201d performs a bounce using the default 5.1 channel order. The name of the file generated by these two commands will be the name of the selected Cue with the .wav extension.<\/p>\n<p>All bounces files are saved in the output folder specified when calling the \u201cSet Output\u201d command from the menu. By default, it is the Material folder of the current Work Unit.<br \/>\n&nbsp;<\/p>\n<h5>Settings<\/h5>\n<p>The last command on the Bounce menu lets you to adjust the settings of the bouncing operation.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1713\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a03.jpg\" alt=\"a03\" width=\"350\" height=\"369\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a03.jpg 350w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a03-285x300.jpg 285w\" sizes=\"auto, (max-width: 350px) 100vw, 350px\" \/><\/p>\n<p>The first 3 parameters deal with the duration of the bouncing. The \u201cUse Cue Length\u201d option allows you to tell AtomCraft that it should automatically stop at the end of the Cue, while the \u201cTime for Reverberations\u201d will be added to make sure that the tail of an effect \u2013 such as a reverberation \u2013 will be recorded. The \u201cMax Bounce Time\u201d is used to stop the bouncing automatically after a given time. This is mainly used in two cases: if you want to loop a Cue or if you are bouncing with the \u201cStart Bounce\u201d command and have to manually stop the operation. It is a good safeguard as if you forget to press on the \u201cStop Bounce\u201d button, a rather large wave file will be created!<\/p>\n<p>The \u201cChannels\u201d parameter is self-explanatory and determines the number of channels of the resulting wave file. The \u201cOverwrite Bounce File\u201d option allows you to replace an existing bounce file with the same name, while \u201cOpen File after Bounce\u201d will open the resulting file automatically in your favourite audio editor once the bouncing operation is finished. Of course, for this function to work, you have to specify the path to that application in the AtomCraft properties. Make sure that it is the case by going into the \u201cTool\u201d menu, selecting \u201cProperties\u201d and, in the left panel of the windows that appears, choosing \u201cOther\u201d. You can now edit the path to the \u201cExternal Editor\u201d.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-full wp-image-1714\" src=\"http:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a04.jpg\" alt=\"a04\" width=\"681\" height=\"359\" srcset=\"https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a04.jpg 681w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a04-300x158.jpg 300w, https:\/\/blog.criware.com\/wp-content\/uploads\/2018\/03\/a04-390x205.jpg 390w\" sizes=\"auto, (max-width: 681px) 100vw, 681px\" \/><\/p>\n<p>Finally, you can add the bounced waveform to a new track with the \u201cAdd New Track\u201d option. It will be registered as a Material with the \u201cOutput Material Path\u201d.<\/p>\n<p>That\u2019s it! You know everything about bouncing in AtomCraft, a feature that has the potential to save you a lot of time, make your marketing department happy, or your CPU cycles decrease dramatically\u2026<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Let\u2019s bounce! AtomCraft offers a bouncing feature, which allows for the recording and mixing of several tracks into a single<\/p>\n","protected":false},"author":2,"featured_media":1709,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"colormag_page_container_layout":"default_layout","colormag_page_sidebar_layout":"default_layout","footnotes":""},"categories":[5,7],"tags":[],"class_list":["post-1708","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-adx","category-tutorials"],"aioseo_notices":[],"_links":{"self":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/1708","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/comments?post=1708"}],"version-history":[{"count":18,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/1708\/revisions"}],"predecessor-version":[{"id":1731,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/posts\/1708\/revisions\/1731"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media\/1709"}],"wp:attachment":[{"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/media?parent=1708"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/categories?post=1708"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.criware.com\/index.php\/wp-json\/wp\/v2\/tags?post=1708"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}