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Blog_Picture_20220825_Reverb
adx2 Tutorials 

Using Reverb in AtomCraft

5th September 20225th September 2022 crich2_admin 0 Comment

Reverberation conveys spatial information to the player, making a soundscape more realistic. In this post, we examine the pros and

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Blog_Picture_20220826_Focus Point
adx2 Tutorials 

Focus Point

2nd September 20222nd September 2022 crich2_admin 0 Comment

In third-person games, the camera and player character are typically located at different positions. This can cause some challenges for

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Blog Picture_20220810_ Automatic Cross-fades
adx2 Tutorials 

Automatic Cross-fades

10th August 202210th August 2022 crich2_admin 0 Comment

There are several ways to create a cross-fade effect in ADX2, like using AISACs or Actions. In this post, we

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Blog Picture_20220802_ Block Transition Stinger
adx2 Tutorials 

Stingers for Block Playback

2nd August 20222nd August 2022 crich2_admin 0 Comment

Block Playback is a versatile system to design interactive music in ADX2. It is especially useful when complex playback behaviors

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Blog Picture_20220707_Pause Menu System
adx2 Tutorials 

Pause Menu System

11th July 202211th July 2022 crich2_admin 0 Comment

Implementing a pause system on the audio side requires the management of many Cues simultaneously, as well as ensuring that

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Blog Picture_20220707_Radio Voice Effect
adx2 Tutorials 

Radio Voice Effect

7th July 20227th July 2022 crich2_admin 0 Comment

Radio and communication effects are common in games, especially in modern military settings. In this post, we will see how

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Blog Picture_20220616_SonicSync
adx2 Tutorials 

Introducing SonicSYNC for ultra-low latency

16th June 202216th June 2022 crich2_admin 0 Comment

Managing audio latency is crucial in game development, as an interruption or a delay in the sound is much more

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Blog Picture_20220610_Advanced Distance Attenuation
adx2 Tutorials 

Advanced Distance Attenuation

13th June 202213th June 2022 crich2_admin 0 Comment

Distance attenuation of 3D sound sources plays has a big part in creating convincing soundscapes. While ADX2 can automatically manage

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Blog Picture_20220509_Random 3D Positioning
adx2 Tutorials 

Random 3D Positioning

9th May 20229th May 2022 crich2_admin 0 Comment

Creating believable soundscapes in games often requires a large number of 3D sound sources. These sound sources can use complex

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Blog Picture_20220407_DownMix
adx2 Tutorials 

Down mixing in ADX2

8th April 2022 crich2_admin 0 Comment

  While many games support audio in multichannel, not everybody has access to such configuration, and mobile platforms are still

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