First on this week’s programme, we will learn about the Selectors in AtomCraft. Selectors are variables that can take several predefined values called Selector Labels. At run-time, the Cues can check the value of a Selector and only play back the Tracks that are associated with the appropriate Selector Label. It is a great way to change the sounds to play based on what is happening in the game.
We will then examine how to use Voice Limit Groups in AtomCraft. Voice Limit Groups provide another way to implement instance limiting, this time at the voice (or single waveform) level.
Finally, we will learn how to implement adaptive music. To do that, we are going to introduce the Block playback system. Blocks allow you to organize your Cues in sections that can be played in a different order depending on the game context.
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