CRI Middleware was an exhibitor at GDC 2016, which was held from the 14th to the 18th of March in the Moscone Center in San Francisco. We were located on booth #442 in the South Hall.
The booth was built at a record speed!
There were many game technologies to try, from ADX2, our intuitive and powerful game audio middleware to Sofdec2, our versatile video encoding and playback solution (including its special VR version) and BeatWiz, our ultra-fast, super-accurate music analysis middleware.
ADX2 and Sofdec2 are part of the CRIWARE SDK, which is available for Unity and Unreal Engine (and soon on native platforms). The CRIWARE SDK is free for projects having production costs < US$ 100K, which was one of the big news of the show!